|Date||2015 (six months)|
|Tech||Custom engine : C++ / SFML|
|Collaborators||Justine Ventalon (Developper), Robin Faury (Developper|
Neural network AI trained to bring lemmings to the end of a 2D maze.
- Training is done offline using Markov Processes and the Q-Learning algorithm
- The same network can be tested on several maps
- Graphical level editor